League Rules for Monday Night Pinball

V4.03 (Last updated: 2019-10-23 by Stephen Rakonza)



L0.00 - Overview

L0.01 - Version History

L0.02 - Terms

L1.00 - Venue

L1.01 - Requirements

L1.02 - League Worthiness of Machines

L1.03 - New Venues

L2.00 - Team

L2.01 - Captains

L2.02 - Roster

L2.03 - Restrictions (Team IPR)

L2.04 - Expansion Team

L3.00 - Player

L3.01 - Conduct

L3.02 - Solo Players Looking for a Team

L4.00 - Season

L4.01 - Divisions

L4.02 - Standings

L4.03 - Playoff Seeding/Bracket


L0.00 - Overview

Monday Night Pinball is a co-ed team league where each team has a host bar, which serves as the team's "home." Once a week for the duration of the season, each team will compete against another team in their league, either at "home" or as the visiting team at their opponent's bar. Each team will score match points based on the results of the individual pinball games. At the end of each match, the team with the most points will record a win, while the other team will record a loss. League standings are determined based on a simple win/loss record then cumulative match points as the main tiebreaker.

L0.01 - Version History

L0.02 - Terms

L1.00 - Venue

L1.00.0: Each team in the league has a home venue. The venue must meet the requirements listed in this section.

L1.01 - Requirements

L1.02 - League Worthiness of Machines

L1.02.0: A machine is league-worthy if it meets the following criteria:

L1.03 - New Venues

L1.03.0: A new venue will be evaluated for possible play upon request to the MNP Board. A board member will visit the venue and approve if it meets the Venue requirements.


L1.03.1: Once a venue is approved, a team can list that venue as their choice for home venue six weeks prior to a season. That venue can also be used as a backup location if an existing venue fails to have at least five working machines.


L1.03.2: If a new venue is not yet open six weeks prior to start of season, then the team must pick a different venue as their home, and make a request to move to the new venue once it is approved. If such a request is not made prior to the season start, then the team will need to wait until the following season to move to that venue.

L2.00 - Team

L2.00.0: Teams consist of at least 8 players, and no more than 10.  Of these, one player will act as the Team Captain. A second player must be named as a co-captain.


L2.00.1: The team must have a designated venue, which shall host the “home” matches.  At least six weeks prior to start of a season, per published deadlines, both returning teams and expansion teams must declare their home venue.

L2.01 - Captains

L2.01.0: The team’s Captain and Co-Captain are collectively referred to as the team’s Captains.  Captains are responsible for organizing their team and corresponding promptly with the league about rosters, scoring and scheduling. Captains also serve as team representatives in each of the matches.


L2.01.1: The captains must meet the following requirements.


L2.01.2: Captains must be declared for each team prior to season, as they are given access to Facebook Captains group to help coordinate the season, and special software access for league nights.


L2.01.3: If neither captain can attend league night, a substitute captain must be declared. It should be a roster player with at least one full season played. If there is no such player, then the player with the most experience should be named. Whoever is named should touch base with the opposing team captain prior to the match for a quick tutorial on using the software.


L2.01.4: Mid-season changes in captains, or a temporary substitute captain, need to be made at least 48 hours prior to the match to the Board, so that appropriate software permissions can be put into place for league night software.

L2.02 - Roster

L2.02.0: The names of each player on the team must be submitted by the captain to league officials six weeks prior to the start of each season.


L2.02.1: Roster changes may be made at anytime throughout the season. Roster changes must be made more than 24 hours before a match; otherwise players involved will fall under the substitution rules.  Roster changes made within 24 hours, will be applied after the match.

L2.03 - Restrictions (Team IPR)

L2.03.0: In an effort to maintain competitiveness throughout the league, team restrictions are used to prevent a team from loading up with too many top players, and helping distribute the top players to different teams across the league. For roster members, team restrictions are reconsidered each time there is a roster change. The new roster cannot violate the team restrictions, otherwise the change is not approved by the league.


L2.03.1: Following are the details of the team restrictions.

L2.04 - Expansion Team

L2.04.0: A new team may apply for acceptance into the league, and must meet the requirements listed in this document. Deadline to apply is approximately six weeks before season starts; the date will be published on the website prior to each season. An existing team that is requesting a move to a new location must also meet the location requirements listed in this document, and must apply for the change by the same expansion team deadline date.


L2.04.1: The spots are limited, and MNP will not necessarily wait for everyone to apply; thus even though a deadline date is specified, applying early does increase the chances of earning one of the expansion slots. If there are not sufficient qualified teams applying by the deadline date, the league may choose to not expand. Any expansion team granted will be assigned to Division 2. Division 1 will remain at exactly 12 teams.


L2.04.2: The proposed captain or co-captain for a new team is responsible for submitting the team expansion application, and individual players interested in the team are responsible for individually signing up. Provide as much advance notice as possible to one of the board members of your intent to create a team. This will allow the board to inform you of any upcoming changes or concerns that can affect your expansion application.


L2.04.3: The application is to be emailed by the proposed captain to info@mondaynightpinball.com, and must include the following:


L2.04.4: In order for each player to show they are committed to the new team, they should SIGN UP to confirm their interest, indicating the proposed new team as their first (and optionally only) choice. If the person is moving from another team, and would like to retain the spot on the other team if there is no expansion team, they should list that team as their second choice.


L2.04.5: Proposed Captains and Co-Captains should also request to join the MNP Captain's Facebook Group as Facebook messaging and Groups is the primary means for keeping in touch with captains.

L3.00 - Player

L3.00.0: A person may substitute, or become a roster member for any team, at any time throughout the season, with the following restrictions.


L3.00.1: A player banned from one or more locations may still play in MNP, but will require a sub for any matches scheduled at a location to which the player is banned.  Furthermore, a player may not play as a roster member nor as a sub, for a team that has a home location to which the player is banned.

L3.01 - Conduct

L3.01.0: There is a conduct section in the Match Rules for Monday Night Pinball (M6.00 - Player Conduct).  The player conduct described there should be honored any time playing at a Monday Night Pinball venue.

L3.02 - Solo Players Looking for a Team

L3.02.0: Players who are interested in joining a team, whether it be an existing team with new openings, or a new expansion team, should SIGN UP to indicate their interest, or by sending a message to a league official personally confirming their interest. League officials can be reached via email: info@mondaynightpinball.com. Up to three teams or locations can be listed in order of preference. Also feel free to list areas instead of teams, like “South of City” or “Ballard”. Players will be contacted by team captains or league officials based on availability of spots. Ultimately it is a team’s captain decision, not a league decision, on any player joining a specific team.

L4.00 - Season

L4.00.0: The regular season consists of 11 weeks of round robin play within two separate divisions.  There is a fall season, beginning roughly around the beginning of September, and ending with playoffs in early December.  There is a spring season, beginning roughly end of January, and ending with playoffs in May.

L4.00.1: The typical season schedule is the following:

L4.00:2: If a week is canceled for any reason (eg weather), then all regular scheduled weeks continue on date per schedule. The canceled week will be played as week 12, and playoffs pushed one week, with finals now on that makeup date.

L4.01 - Divisions

L4.01.0: The league is structured in two divisions, called Division 1 and Division 2. Division 1 was initially established with the 12 strongest teams in the league. Each season through promotion, relegation, disbanding, and expansion, the teams in this division are adjusted. All remaining teams are in Division 2.


L4.01.1: Expansion teams are always added to Division 2. Teams in Division 1 that lose more than 5 of their players between seasons will automatically be disbanded and must re-apply as an expansion team, and will re-enter in Division 2.


L4.01.2: Relegation / Promotion: After each season, the highest ranked teams in Division 2 will be promoted to Division 1. Some lowest-ranked teams in Division 1 will be relegated to Division 2, in order to keep Division 1 at 12 players. The guidelines for promotion and relegation are the following.  The Board of Directors will make the final decision of who is promoted and relegated, based on applying the following guidelines:

L4.02 - Standings

L4.02.0: League standings are maintained based on win/loss record, with cumulative match points recorded as the first tiebreaker.


NOTE: Since match points earned is used to break ties, it is important to play every game during match play. Do not end a match early simply because one team has earned enough points to record a match win.


L4.02.1: At the end of the regular season, if two teams have the same record and same number of match points, then their head-to-head result will be considered to break the tie. If they did not play each other, their record vs common opponents will be used to break the tie. If still tied, their points vs common opponents is used. If still tied, the league will flip a coin.

L4.03 - Playoff Seeding/Bracket

L4.03.0: A division with 12 teams - top 6 teams at the end of the regular season make the playoffs; top 2 get a bye.  A division with 13 or 14 teams - top 7 teams make the playoffs; top team gets a bye.  A division with 15 or more teams - top 8 make the playoffs; no teams get a bye.

L4.03.1: WEEK 1 (Quarter-Finals)

L4.03.2: WEEK 2 (Semi-Finals)

L4.03.3: FINALS

L4.03.4: Except for the championship finals, the team with the higher seed gets home-field advantage, with the match played at their home location. Location of championship finals and consolation finals is a neutral location that is not home for any of the final four teams. Location of these matches is to be announced no later than 48 hours after conclusion of Quarter Finals match, but could be announced earlier if the planned host does not have any home team in the playoffs.


L4.03.5: The regular season schedule is created to avoid two matches in the same location, but on rare occasions it can happen, in favor of meeting other scheduling criteria. In Finals, there is always two matches doubled-up, and larger locations are selected as the neutral locations. When there is doubling up, the captains for one of the two matches can agree to start either 15 minutes earlier, with picks at 8:30pm, or 15 minutes later with picks at 9:00pm. As long as the matches are staggered, the night should run smoothly. If captains don't agree on a time shift, then everything starts on schedule at 8:45pm, and the teams simply need to wait for machines when there are conflicts. On these nights, players should not practice between rounds on machines selected for use by the other match.


L4.03.6: The neutral venue for finals is selected by the MNP board using the following rules:


L4.03.7: Based on the above rules, the MNP board identifies the two neutral locations for the finals. The MNP board shall make the choice whenever two venues are 'tied' for highest priority (such as they both hosted 3 seasons ago, so in theory after equal priority from the perspective of how long ago they hosted).